BSG
By the way, a reminder for the crew: when you post definite orders, put them in bold. Helps me distinguish easily between orders and discussion.
'Potential'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
By the way, a reminder for the crew: when you post definite orders, put them in bold. Helps me distinguish easily between orders and discussion.
BSG
Which is more easily replenishable, Fuel or Food?
when you post definite orders, put them in bold
eep! Sorry I keep forgetting
BSG
Which is more easily replenishable, Fuel or Food?
There are 4 Quorum cards that increase Food, and 1 that can increase Fuel. Most Destinations lose Fuel, but there are about 5 that give you the chance to increase it. There are 3 Destinations that let you gain Food. These Destinations (both Fuel and Food) are generally 1 Distance. There are 5 Crisis Cards that give the chance to increase Food, and 1 that lets you increase Fuel, which you've already encountered. And passed! Go you!
BSG
Er, I can't do the advanced calculus required to figure out which is the better option here, but it seems from that assessment that Food is more easily replenishable. Based on number of cards, at least. Doesn't mean it's ever going to be EASY. It's your choice, Admiral.
BSG
I go with option 2.
BSG
The slow realisation that Old Floppy-Haired Genius is not commercially available reverses the gains from Baltar's speech, and sparks ice cream and Tim Tam binges across the fleet. Morale and Food drop by 1.
Finally, the jump prep track advances by 1. That concludes President Baltar's turn. Boomer is still on the Resurrection Ship, so she draws only one card, and has opted to draw Treachery. Her card is going out.
BSG
Round 4.3 - Baltar
Locations and Hands
Anders: Hangar Deck; 3 cards
Cain: Weapons Control; 1 card
Baltar: President's Office; 5 cards
Boomer: Resurrection Ship; 2 cards
Cally: Main Batteries; 0 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 4
Food: 3
Morale: 8
Population: 6
Viper Reserves: 7
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Engine Room, Pegasus CIC, Airlock
(Note: Baltar drew Tactics with his Delusional Intuition.)
BSG
I have some COs from Boomer. She moves to Caprica, and begins mass production of knockoff Old Floppy-Haired Genius. And for a limited time, it's available to the fleet at the low low price of 5 credits a bottle! And look at this star map, there's an outlet in the next system, well, why don't you just pop over and pick up a bottle or HEEEEEEYY, that's not a retail outlet! That's a basestar!
Boomer plays her Super Crisis (one of them, anyway):
Lured into a Trap
Cylon Attack
Oh, she also adds that she will "end with an evil laugh, as is the way of my people."
BSG
End-of-turn summary:
Round 4.4 - Boomer
Locations and Hands
Anders: Hangar Deck; 3 cards
Cain: Weapons Control; 1 card
Baltar: President's Office; 5 cards
Boomer: Caprica; 3 cards
Cally: Main Batteries; 0 cards
Sectors
Sector 1: Empty
Sector 2: 1 Basestar, 3 Raiders
Sector 3: 1 Basestar, 3 Raiders
Sector 4: 1 Heavy Raider
Sector 5: 1 RSV, Civilians A
Sector 6: 1 RSV, Civilians B
Resources
Fuel: 4
Food: 3
Morale: 8
Population: 6
Viper Reserves: 5
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Engine Room, Pegasus CIC, Airlock
Game on! Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
Woes. That Special Rule's a killer. Ahem.