BSG
Oh, thank goodness. Sorry for risking you, Cally!
Mal ,'War Stories'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Oh, thank goodness. Sorry for risking you, Cally!
BSG
for my optional card draw I'll take a green one. I'm wavering between using a nuke and blind jumping. If I draw an XO Anders might be able to take out some more raiders or if Cally has a blue card left she could repair and open up with the Main Batteries. What say we all?
BSG
If I draw an XO Anders might be able to take out some more raiders or if Cally has a blue card left she could repair and open up with the Main Batteries. What say we all?
Cally would have to move to Repair, so she wouldn't be able to shoot as well, but repairing is not a bad choice.
The question is whether nuking one basestar would allow us to survive a normal jump cycle. We would still have the other basestar, a shitload of Raiders, and lots of civvies to protect. The skies are very crowded.
My only concern about jumping now is that Boomer's turn is coming up, and she may throw more Cylons at us as soon as we arrive, but that's really always a danger, I suppose.
BSG
I can shoot, but I have nothing with which to repair.
BSG
(note that the real Cain would have ordered the jump already)
If we jump early we lose two civvies for sure. What are the chances we won't lose the equivalent if we try to make it through the jump cycle? Any strong objections to me ordering the FTL operator to get us the hell out of here right now?
BSG
Yeah, you know what, it's a risk, but a calculated one. The skies are pretty frakking full, and probably Boomer will fill them again once we're underway, but I think it's our best option right now. Anything I can do is only in the pew pew range, especially with the daggone card shortages that have been in effect this whole time. Ideally a jump would give us a little breathing space and some time to lick our wounds. Of course, the way things have been going, the blind jump means that it could work out badly for us instead, but hey.
I say go for it.
BSG
On the next Raider activation, we lose Civvie E. The one after that, Civvie A. Maybe if someone Comms those two into Sector 5 so Anders and the RSVs can protect them, we stand a chance.
BSG
I could move those civvies... I'm going to wait for my card draw- if I get a critical situation I could also launch a scout... or a nuke.
BSG
Cards sent. Admiral, when you're ready, please post your move and action.
BSG
Lieutenant, Jump us out of here!
But sir, the entire fleet doesn't have the coordinates. Some of those civilian ships will be lost in space!
Are you questioning my orders? Why don't you go have a lie down in the brig while the airlock is being repaired? Ensign...
Activating FTL drive, sir!
I'm using my OPG to get us the frak out of here.