That sounds like a lot of fun.
BSG
Okay, well, it's something of a risk without an IC, of course, but it sounds like we think we can pass the skill check. I can only help a bit.
I choose the skill check. No interrupts.
Xander ,'Dirty Girls'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
That sounds like a lot of fun.
BSG
Okay, well, it's something of a risk without an IC, of course, but it sounds like we think we can pass the skill check. I can only help a bit.
I choose the skill check. No interrupts.
BSG
Possible interrupts are: IC, SR, Reckless interrupts. Everyone who hasn't yet sent me COs, please pass or play on interrupts.You can also send me COs for the check (if you haven't yet done so). Cain will start the check, Anders will finish it.
BSG
Ok, that's long enough for interrupts. Everyone passes, and we can start the check. I have some COs:
Destiny:
2 cards
Cain:
2 cards
Baltar:
2 cards
Boomer:
2 cards
Cally:
Anders:
COs received
Cally is next. Cally, you may play no cards, or at least 2 cards.
BSG
I'm going to cross my fingers that we've got this check, I think the two cards that I can play would be overkill and I can't play just one of them.
I play no cards
BSG
Finally, Anders plays one card. Result:
Consolidate Power 2
Consolidate Power 2
Investigative Committee 3
Executive Order 1
Declare Emergency 3
At Any Cost 4
Declare Emergency 5
Maximum Firepower 5
Repair 1
Tally: 20 - 6 = 14. Pass! The unsettlilng stories are quashed by the testimony of a surprise witness: the insects of the Amazon basin! Morale is saved!
Now we get the good stuff: shooting at you people. The raiders in Sector 1 move to Sector 6, that's easy enough. The raiders in Sector 4 open fire on Boomer!
Raider 1: 6. Viper damaged!
But Boomer plays an EM-1.
Raider 1a: 3 - 2 = 1. Miss.
Raider 2: 4. Miss.
Raider 3: 8. Viper destroyed!
Now it's Anders' turn to play an EM-1.
Raider 3a: 7 - 2 = 5. Viper damaged!
Anders saves Boomer's bacon with
another
EM-1.
Raider 3b: 7 - 2 = 5. Viper damaged!
Alas, no more help is forthcoming. Boomer lands in Sickbay, and the final raider advances to Sector 5.
Finally, your jump prep advances. That concludes Anders' turn. Cain has opted to draw Leadership for her optional draw. Cain, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.1 - Anders
Locations and Hands
Anders: Weapons Control; 3 cards
Cain: Pegasus CIC; 1 card
Baltar: President's Office; 2 cards
Boomer: Sickbay; 3 cards
Cally: Research Lab; 5 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Civilians A
Sector 4: 1 (DH) Basestars, 3 Raiders
Sector 5: 1 Raider, 2 RSVs, Civilians B
Sector 6: 4 Raiders, Civilians C
Resources
Fuel: 6
Food: 5
Morale: 9
Population: 10
Viper Reserves: 5
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 2
Galactica Damage: Main Batteries
Administrative note: Cain's draw exhausted the Tactics deck. I've reshuffled the discards.
BSG
Yeeps. Cain, could you XO Boomer out of Sickbay to Comms that civvie out of the way?? I shouldn't XO her if you can't, but I'd be tempted to if I could so she doesn't lose her card draw.
BSG
Frak! I didn't draw an XO or an SP.
I'm thinking I should move to Main Batteries and hoping someone else has an SP but I'm going to pause for a moment in case someone else has a better idea.
BSG
Still woozy from that whole getting the viper shot up, ejecting, getting rescued from space and landing in Sickbay adventure. Doc Cottle is pretty free with the morphine under these circumstances, y'all! My point being, sorry if I am not picking up on the obvious, but what is your plan that could use Strategery Plannification, Admiral?
BSG
I don't have an SP. If we did, we could up the odds of success of either CIC or Main Batteries, I assume that's what the Admiral is thinking.
sotto voice: I think because she's still pissy about our numbers, Boom, with you in sickbay maybe she figures she can get the advantage on our ships.
However, without an XO, either of those actions is probably still advisable even if we don't have an SP. We'll have to, as it were, roll the dice.
full voice: But, you know, Admiral, basestars still count 3, ahem, so you might want to go for that from where you are. Or maybe you're hoping for 4 raiders, that would be 4 points. Hm.
The basestar's already got one damage, right, so if we got really lucky, we could take it out. Or are you not wanting to risk the damage to Pegasus since it's already taken a hit?