Oh, well, hurry... don't wanna disappoint my fan. It's okay...really need to temper my feedback junkie ways.
The Great Write Way, Act Three: Where's the gun?
A place for Buffistas to discuss, beta and otherwise deal and dish on their non-fan fiction projects.
I'm looking for a beta reader or two who's willing to take a look at my WIP. It's still rough and 150-200 pages from being finished (it's around 300 pages now), so I'm looking for big picture stuff--i.e. do the characters and story pretty much work, and if not, what might make them work better.
Given the market I'm targeting, I'm looking for a beta who enjoys military historicals and/or historical fantasy, just to make sure I'm hitting that Bernard Cornwell-Patrick O'Brian-Naomi Novik sweet spot.
The fences prompt is now closed.
The new prompt is medium.
Susan, the email link in your profile doesn't seem to be working...
I just fixed it. It should be susansw AT gmail DOT com
Insent, CaBil.
Next thread title, can we have "The Great Write Way, Act Four: Where's the gin?", because that's what I've been reading in Message Center for a while now.
And in real life.
Nonsense. A writer always knows where the gin is.
So that's my problem.
I'm having a bit of a crisis of confidence WRT the whole concept of my alternative history. Which sucks, because I love my characters and my story and I need to restore my own suspension of disbelief.
You see, originally I was going to change one thing, and one thing only. Everything different in my timeline had to flow from that single initial change, not necessarily as the most obvious or likely result, but as a possible outcome. This struck me as being intellectually rigorous and elegant, and in general the Only Proper Way to write alternative history, at least of the non-magical sort.
Problem is, my desire for elegant intellectual rigor is clashing with my desire for a cracking good story. So I want to let in a few other changes that'll make the story work better, only I'm afraid that all the truly intelligent readers are going to point, stare, snicker, and generally sneer at me for sloppy worldbuilding.
I've lost track of the times DH and I have had discussions like this lately:
Me: I'm stuck because I can't make X work!
Him: Easy. Just have a traitor at the highest levels of government who feeds the decision-makers false information. Your protagonist tracking this guy down and killing him would make a nice subplot in Book 2 or 3.
Me: But...but...that's not a possible outcome of my initial change in the timeline! That Change wouldn't lead anyone to commit treason.
Him: You're writing FICTION.
I guess what I'm breaking down over is Cause vs. Result. You could approach an alternative history from either direction--e.g. if I were doing the Civil War, a Cause-based story would be, "What if Stonewall Jackson wasn't shot at Chancellorsville?" A Result-based story would be, "How might the CSA have won the Civil War?" Since IMHO there were multiple reasons why the South lost (and in 20-20 hindsight, the odds were hugely stacked against them from the start), you'd probably have to change more than one event to get there. And that's my problem. I thought of my Result before I thought of my Cause, and my Cause has turned out a bit too flimsy to bear the full weight of, um, causing the desired Result.
Is that OK, do y'all think? Can I change what I need to in order to get the cracking good story that allows me to do the most with my beloved characters (and I am CRAZY about these characters--I'd HATE to feel like the story is so broken I can't write about them anymore)? Or is that too sloppy a route to produce a good alternative history?