Prisoner's Dilemma is the one where you have to decide whether to inform on someone, I think.
Hmm. What's the one called that I described, with the lying guard and truthful guard, and only one question? (That's not a question specifically for Dana; anyone?)
The one where someone always lies has the name of a Greek city, I think. That starts with an E? Maybe?
Prisoner's Dilemma is the scenario where one guard always lies, one always tells the truth, one door leads to certain death, and one door leads to freedom, and you are only allowed to ask one guard one question, right? And you don't know which guard is which. Or which door is which.
Oh, I love that one! But it's not Prisoner's Dilemma.
I thought Prisoner's Dilemma was the one where if you push the button, the other person gets punished, but if both of you push the button, um, something bad happens.
I think that they talked about the Monty Hall thing in Numb3rs.
Yeah, for about 5 seconds, and everyone in the lecture hall went, "Oh!" Whereas I had to have it explained to me about five times, by very competent people, before it really penetrated.
No, Prisoner's Dilemma is you and your buddy have gotten pinched and are in separate boxes. If you both keep quiet, you'll walk, but if one of you squeals the other gets 10 years, and if you both talk you'll each get a couple of years.
Yeah. So it's in your best interest to fuck over the other guy. Unless we're talking multiple iterations, in which case the tit for tat thing works best....
Prisoner's Dilemma is you and your buddy have gotten pinched and are in separate boxes. If you both keep quiet, you'll walk, but if one of you squeals the other gets 10 years, and if you both talk you'll each get a couple of years.
Uh, where's the dilemma? Don't talk. No dilemma. What am I missing?
Ahahaha. Instead of being painfully embarrassed by having to call random places to ask dumb questions, I am enjoying it this afternoon. Normally I hate this crap, but I'm guess I'm feeling perverse today.
What, no Tragedy of the Commons?
Don't talk. No dilemma. What am I missing?
That only works if you're 100% positive your accomplice won't spill.