I think it should work just fine, Susan. It's one of the things I love about Le Miserables. You can have two polar opposites, yet feel sympathy for the antagonist and dislike for the protagonist. It makes the story more thematically complex. Perhaps your CPs are a tad simplistic in their outlook?
Mayor ,'Lies My Parents Told Me'
The Great Write Way, Chapter Two: Twice upon a time...
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Perhaps your CPs are a tad simplistic in their outlook?
Possibly--and really, it's only two out of 8 people in my two critique groups. Now that I've switched genres, I think some of them aren't sure what to make of me. Really, I'm still figuring it out myself. This isn't the first time I've had a sympathetic antagonist, but in my romance manuscripts I didn't push the ambiguities quite so hard, and none of my heroes were quite so flawed as Protagonist.
Anyway, what I'm writing is still so new to me that I don't know whether it works or not. Scary, that, but at least I'm enjoying the ride.
You know, this makes me want to read "Great Expectations" again. Maybe I'd enjoy it if I read it on the assumption the reader is intended to dislike Pip. I like most of Dickens.
I think the ambiguous approach is worth exploring, Susan. It's hard to judge of your protagonist is too flawed or your antagonist too sympathetic without the whole picture. As you say, your protagonist will be growing, presumably he will do some of that in this book, and you've got Big Picture stuff that can add to the tragic downfall of the good guy on the wrong side aspect of your antagonist.
As you say, your protagonist will be growing, presumably he will do some of that in this book, and you've got Big Picture stuff that can add to the tragic downfall of the good guy on the wrong side aspect of your antagonist.
Yes, he does grow in this book--at least, I drag him kicking and screaming down a few pegs from his supreme heights of arrogance. As for the antagonist...maybe it's just me, but I enjoy the occasional sympathetic antagonist, and I like the idea of his downfall as a tragic necessity for the protagonists' survival rather than a triumph of good over evil.
As for the antagonist...maybe it's just me, but I enjoy the occasional sympathetic antagonist, and I like the idea of his downfall as a tragic necessity for the protagonists' survival rather than a triumph of good over evil.
I do, too. It can go too far. If at the end of the book your readers are thinking "damn, the wrong guy died", that might be a problem. But it doesn't sound like that's where you're headed.
Maybe I'd enjoy it if I read it on the assumption the reader is intended to dislike Pip.
I'm pretty sure Dickens intends us to dislike that prick. The book rings false to me at the end, when we're suddenly supposed to wish him well.
Having a hard time this week, with the sense that, even if I work at the top of my game, nobody will care. Sometimes the stuff I do seems really silly.ETA: Does anyone deal with that? How?
I don't know how to make those feelings stop, so I just keep writing and eventually they go away for awhile. Unfortunately, they always come back.
Brainstorming an action scene. I've got my people into danger, and I know where I want them to be at the end, but I'm stuck on what should happen in between. It's very long-winded--sorry.
The players:
J - Resourceful young corporal who led an escape of ~40 POWs who are now trying to find what's left of their side's army to get back in the fight
S - Widow of a soldier in J's company, currently J's lover but has decided he's not the route to the peaceful, settled life she hopes to regain
A - Fugitive general on same side of war as J and the soldiers
W - Callow youth. A's traveling companion. He and A saved each other's lives a few chapters ago, but W saw all his family and friends killed before his eyes at that point, so A feels like he has to take care of W because he's all young and alone and helpless. W badly wants to fight so he can avenge his family. And, incidental but important to how the scene plays out, he's nursing an almost-healed ankle sprain.
L - A colonel on the other side of the war
The time: ~200 years ago. Think flintlocks, bayonets, and swords.
The scenario: J and his soldiers have been marching by night, hiding/sleeping by day in their efforts to evade pursuit. When our scene begins, they're camped on a wooded hill near a small crossroads village. Some of the soldiers, J included, have managed to acquire civilian clothes, and J, S, and ~10 soldiers go into the village to buy food, posing as ordinary travelers. While there, they happen across A and W. They hear gunfire erupt from the direction the rest of the soldiers are camped. J and the soldiers hurry to the rescue, with A accompanying them after hastily convincing them who he really is.
A encourages W to come along too so he can get in on some of this fighting and avenging he's been daily expressing his desire for. However, W discovers that the mere sound of gunfire brings back the trauma of his family's all-too-recent death, and he can't make himself run toward the shooting. So he deliberately missteps to re-injure his bad ankle--witnessed by S. She has compassion for him, given how weary *she* is of death and violence, and helps him into the oxcart she's driving (one the soldiers stole at the time of their escape). She says they'll rejoin the others as soon as the shooting stops.
Now I start to draw a blank. J, A, and the others will rescue the rest of the soldiers upon discovering that they're being attacked by a small enemy force of about 80 soldiers. I want them outnumbered, but not hugely so, so their victory will seem impressive but not implausible, given that the 30 soldiers who stayed behind hold a good defensive position--the enemy company isn't expecting any other resistance, so the flank attack J, A, etc. mount is enough to panic them a bit. The enemy commander, L, has to decide that he needs reinforcements, and he and A have to see each other, because this is the second time they've met across a battlefield, and it will happen at least once more.
So. What I'm not sure of is how to get J, A, and the soldiers off that hill without the enemy harrying them the entire way, AND to have them meet up with S and W again. (Or it would be OK if they're harried, as long as I can somehow get S & W back to them and get them all to someplace safeish by nightfall.) Originally I was going to have the enemy force be smaller and have my guys kill them all to prevent anyone from being able to report back to enemy HQ, leading to lots of "Am I a butcher?" angst for J. But I decided for several reasons that was a bad idea, mostly because I needed L in the scene, and he has to live. Plus, I'd rather have J angst over whether he's a competent commander. However, now that they're not killing everyone, I'm having a lot harder time thinking how to get them safely to their next scene, which will necessarily involve a lot of talking and plan-making.
Argh. Action scenes are hard.